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Death jack hearts cards
Death jack hearts cards








If the character has no cohorts, the enmity of some powerful personage (or community, or religious order) can be substituted. Rogue: When this card is drawn, one of the character’s NPC friends (preferably a cohort) is totally alienated and forever after hostile. These wishes are the same as those granted by the 9th-level wizard spell and must be used within a number of minutes equal to the number received. Moon: This card sometimes bears the image of a moonstone gem with the appropriate number of wishesshown as gleams therein sometimes it depicts a moon with its phase indicating the number of wishes (full=four gibbous=three half=two quarter=one). He or she is of the same race (or kind) and gender as the character.

death jack hearts cards

Knight: The fighter appears out of nowhere and serves loyally until death. It suddenly appears out of nowhere in the character’s hand. Key: The magic weapon granted must be one usable by the character. Jester: This card is always discarded when drawn, unlike all others except the fool. Idiot: This card causes the drain of 1d4+1 points of Intelligence immediately. The jewelry is all gold set with gems, each piece worth 2,000 gp, the gems 1,000 gp value each. This card is always discarded when drawn, unlike all others except the jester. Determine the outsider randomly, and assume that it attacks the character (or plagues her life in some way) within 1d20 days.įool: The payment of XP and the redraw are mandatory. The enmity of the outsider can’t be ended until one of the parties has been slain. The reversal is only for the character who drew the card other party members may have to endure the situation.įlames: Hot anger, jealousy, and envy are but a few of the possible motivational forces for the enmity. It can only stop something from happening or reverse a past occurrence. Note that it does not enable something to happen. The –1 penalty on all saving throws is otherwise permanent.įates: This card enables the character to avoid even an instantaneous occurrence if so desired, for the fabric of reality is unraveled and respun. Draw no more cards.Įuryale: The medusalike visage of this card brings a curse that only the fates card or a deity can remove. All gear and spells are stripped from the victim in any case. If successful, the character gains enough XP to attain the next experience level.ĭonjon: This card signifies imprisonment- either by the imprisonmentspell or by some powerful being. If the character fails to act according to the new alignment, she gains a negative level.Ĭomet: The character must single-handedly defeat the next hostile monster or monsters encountered, or the benefit is lost.

DEATH JACK HEARTS CARDS PLUS

Gain a +6 bonus on Diplomacy checks plus a small keep.īody functions, but soul is trapped elsewhere.īalance: The character must change to a radically different alignment. Gain beneficial medium wondrous item and 50,000 XP.Īll magic items you possess disappear permanently. Immediately gain a +2 inherent bonus to one ability score. Immediately lose all wealth and real property.ĭefeat dread wraith or be forever destroyed. Gain 10,000 XP or two more draws from the deck. Gain your choice of twenty-five pieces of jewelry or fifty gems. Lose 10,000 experience points and you must draw again. –1 penalty on all saving throws henceforth.Īvoid any situation you choose. The effects of each card, summarized on the table, are fully described below.ĭefeat the next monster you meet to gain one level. If no tarot deck is available, substitute ordinary playing cards instead, as indicated in the third column. To simulate the magic cards, you may want to use tarot cards, as indicated in the second column of the accompanying table. Exception: If the jester is drawn, the possessor of the deck may elect to draw two additional cards.Įach time a card is taken from the deck, it is replaced (making it possible to draw the same card twice) unless the draw is the jester or the fool, in which case the card is discarded from the pack. If the character does not willingly draw her allotted number (or if she is somehow prevented from doing so), the cards flip out of the deck on their own. Cards must be drawn within 1 hour of each other, and a character can never again draw from this deck any more cards than she has announced. The character with a deck of many things who wishes to draw a card must announce how many cards she will draw before she begins. As soon as one of these cards is drawn from the pack, its magic is bestowed upon the person who drew it, for better or worse. Each is engraved with glyphs, characters, and sigils.

death jack hearts cards

Each deck contains a number of cards or plaques made of ivory or vellum. Deck of Many Things: A deck of many things (both beneficial and baneful) is usually found in a box or leather pouch.








Death jack hearts cards